Course Content
Introduction to Autodesk 3ds Max Design
- Overview
- Visualization Workflow
- The Autodesk 3ds Max Design Interface
- Preferences
- Setting the Project Folder
- Configure Paths
- Display Drivers
- Viewport Display and Labels
Autodesk 3ds Max Design Configuration
- Viewport Navigation
- Viewport Configuration
- Object Selection Methods
- Units Setup
- Layer and Object Properties
Assembling Project Files
- Data Linking and Importing
- Linking Files
- References
Basic Modeling Techniques
- Model with Primitives
- Applying Transforms
- Sub-Object Mode
- Reference Coordinate Systems and Transform Centers
- Cloning and Grouping
- Polygon Modeling Tools in Ribbon
- Statistics in Viewport
Modeling From 2D Objects
- 3D Modeling from 2D Objects
- The Lathe Modifier
- 2D Booleans
- The Extrude Modifier
- Boolean Operations
- Using Snaps for Precision
- The Sweep Modifier
Materials
- Introduction to Materials
- Understanding Maps and Materials
- Managing Materials
- Standard Materials
- Material Shaders
- Assigning Maps to Materials
- Opacity, Bump, and Reflection Mapping
- mental ray Materials
- The Material Explorer
Mapping Coordinates and Scale
- Mapping Coordinates
- Mapping Scale
- Spline Mapping
Introduction to Lighting
- Local vs. Global Illumination
- Standard Lighting
- Types of Standard Lights
- Shadow Types
Lighting and Rendering
- Photometric Light Objects
- Exposure Control
- Daytime Lighting
Mental Ray Rendering
- Fundamentals of mental ray
- mental ray Interior Rendering
- Controlling mental ray Quality
- mental ray Proxies
Rendering and Cameras
- Rendering Options
- Rendering Presets
- Single vs. Double-Sided Rendering
- State Sets
- Cameras
- Background Images
- The Print Size Wizard
Animation
- Animation and Time Controls
- Walkthrough Animation
- Animation Output