Course Content
3D Foundations
- Why Use 3D?
- Introduction to the 3D Modeling Workspace
- Basic 3D Viewing Tools
- 3D Navigation Tools
- Introduction to the User Coordinate System
Simple Solids
- Working with Solid Primitives
- Solid Primitive Types
- Working with Composite Solids
- Working with Mesh Models
Creating Solids & Surfaces from 2D Objects
- Complex 3D Geometry
- Extruded Solids and Surfaces
- Swept Solids and Surfaces
- Revolved Solids and Surfaces
- Lofted Solids and Surfaces
- NURBS Surfaces
Modifying in 3D Space
- 3D Gizmo Tools
- Aligning Objects in 3D Space
- 3D Modify Commands
Advanced Solid Editing
- Editing Components of Solids
- Editing Faces of Solids
- Fillets and Chamfers on Solids
Additional Editing Tools
- Creating a Shell
- Imprinting Edges of Solids
- Slicing a Solid along a Plane
- Interference Checking
- Converting Objects to Surfaces
- Converting Objects to Solids
Refining the View
- Working with Sections
- Working with Cameras
- Managing Views in 3D
- Animating with ShowMotion
- Creating ShowMotion Shots
- Creating Animations
Visualization
- Creating Visual Styles
- Working with Materials
- Specifying Light Sources
- Rendering Concepts
Working Drawings from 3D Models
- Creating Multiple Viewports
- 2D Views from 3D Solids
- Creating Technical Drawings with Flatshot
- 3D Model Import
- Automatic Model Documentation
Working with the User Coordinate System
- UCS Basics
- UCS X-, Y-, and Z-Commands
- UCS Multifunctional Grips
- Saving a UCS by Name